[Art] Environment assets test

This week, I tried to finalize the style in which we will make the 3D assets of our game. I experimented with aesthetic choices as well as workflow options. I ended up sculpting most assets in Zbrush, and baking the normals in 3DS max.

zbrush.jpgWIP of the asset sculpts.

I also explored the ways in which we could use modularity in our levels to make as few assets as possible. The final result of all this work is a small testscene to illustrate the aesthetic and scale of the game. There is still no material definition however, that will be something for next week.

HighresScreenshot00002.pngDue to the Sci-Fi setting, a small number of assets can be used a lot.

highresscreenshot00000highresscreenshot00001Screenshots of the final composition.

ac23d1266f9c10e8087413e94c040c7fGIF of the foliage material.

Olmo Potums

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