[DEV] Ledgegrab and Menu system

This week I implemented a ledgegrab (without animations). It uses 2 raycasts to determine where the ledge is and if you have to grab it or not.

Capture2.PNG

I also started with the mainmenu with placeholder items and graphics. We wanted to not have a menuheavy design for the game so I played around with a smooth camera transition to the playercharacter when starting the game, to give the illusion that you where always in the gameworld.

701f87e69a094339541a313bd7f02653

-Maxim

Leave a Reply

Your email address will not be published. Required fields are marked *